MANUS Core 2.1 | Record & Export

Recording

Pressing REC in the top right corner will open the control panel as well as the recording side panel for additional options.

Control Panel

Frame Backwards: Allows you to go back one frame at a time.

Play: Will toggle playback of a recording.

Record: Starts recording your movements.

Frame Forwards: Allows you to go forward one frame at a time.

Stop: Stops recording or playback

Loop: This will loop playback.

Set-In: Will set the starting point for a selection of the recording.

Set-Out: Will set the end point for a selection of the recording.

Framerate: Lets you select the playback framerate to 24, 25, 30, 48, 60, 90 or 120 frames per second (fps).

Frame Position: Let's you know what frame the play head is at and the total amount of frames of the recording.

Main Time: Shows the current time during playback. Time is shown as HH:MM:SS:FFF by default. When the recording has timecode available, this will be shown as HH:MM:SS:FF

End Time: Indicates the total time of the recording.

Side Panel

Open

You can also load previously saved files. Simply click Load and select the recording you would like to open.  

Save

By default, a recording will be saved once you stop recording.
You can select the folder where these files are saved.
You can also easily open this folder to see your recorded files.
If you are using triggered recording, the files will be saved in the folder you configured in Motive or Shogun.

Clear

When you finish your recording, the recorded animation will be loaded automatically, so you can easily review and edit it. When you want to go back to your live data, you can click the Clear button to unload the recorded data. With Automatic save disabled, you can discard your unsaved recorded data, and go back to live data.

Export

With the recording done we can now export. If you trim your recording, only the selection will be exported.
Pressing Export will open a popup window with all Export Settings.

Batch Export

For exporting multiple FBX files using the same settings.
Pressing Batch Export will open a popup window with all Batch Export Settings.

Current

This shows the name of the recording currently loaded.

Auto save recordings

This will automatically save every recording to the folder chosen below. Make sure Auto Save Recordings this is toggled on when using triggered recording

External timecode

This will show the live external timecode and if one is available. It will also show if genlock is active.

Export and Batch Export

Filename

Here you can choose the name of your exported FBX file.

Files

For Batch Export only. This will list all files you have added (with the ‘Add Files’ button) for batch exporting.

Location

Here you can set the folder where the exported file(s) should be placed.

Suffix

For Batch Export only. The exported filenames will be copied from the original .MREC files. These filenames will be appended with the suffix set here.

Skeleton Structures

You can choose different skeleton structures depending on your use case for the exported FBX file.

  1. MANUS
    - Polygon Avatar
  2. Autodesk
    - HumanIK
  3. Xsens
    - MVN Avatar (Mo)
  4. Unreal 4
    - Unreal Default
    - (external) Mannequin Male
    - (external) Mannequin Female
  5. Unreal 5
    - Unreal Default
    - (external) Mannequin Male (Manny)
    - (external) Mannequin Female (Quinn)
  6. Metahuman
    - (external) Metahuman Female Short Underweight
    - (external) Metahuman Female Short Normalweight
    - (external) Metahuman Female Short Overweight
    - (external) Metahuman Female Average Underweight
    - (external) Metahuman Female Average Normalweight
    - (external) Metahuman Female Average Overweight
    - (external) Metahuman Female Tall Underweight
    - (external) Metahuman Female Tall Normalweight
    - (external) Metahuman Female Tall Overweight
    - (external) Metahuman Male Short Underweight
    - (external) Metahuman Male Short Normalweight  
    - (external) Metahuman Male Short Overweight  
    - (external) Metahuman Male Average Underweight  
    - (external) Metahuman Male Average Normalweight  
    - (external) Metahuman Male Average Overweight  
    - (external) Metahuman Male Tall Underweight  
    - (external) Metahuman Male Tall Normalweight  
    - (external) Metahuman Male Tall Overweight
  7. Mixamo
    - X Bot
    - Y Bot

Settings

Framerate: Setting the exported framerate to 24, 25, 30, 48, 60, 90 or 120 frames per second (fps).

Units: Setting the measurement units to millimetres(mm), centimetres(cm), decimetres(dm), meters(m), kilometres(km), inch or foot.

Include SMPTE timecode signal: This will embed the available timecode signal into the FBX file.

Include meshes: This will include the MANUS robot model with the export.

Use wrist rotation: When only exporting glove data, we could use the wrist rotation setting to select if we want to include the orientation of the hand in the export.

Export hands individually: Checking this will export two separate files. One for each hand using the suffix _L and _R.

Use full skeleton: Will export the entire full body skeleton regardless of having body tracking data.

Include tracker transforms: This will include the original tracking data which was used to solve the skeleton.

Use first frame bind pose: This will add one frame of the default (T) pose to the front of the export.

Use keyframe reduction: This option offers the ability to shrink the recording file size by discarding some data, but this will reduce tracking accuracy.

Keyframe interpolation mode: Can be set to Cubic or Linear.

Scale skeleton: Includes body size adjustments made in the profile settings.

Recording Triggers

In the settings panel there is a section for Recording Settings. This sections lets you set a variety of Triggered Recording options.

MANUS Core has triggered recording functionality for OptiTrack Motive, Vicon Shogun, PeelCapture and Qualisys.

Motive

Trigger: If you are using OptiTrack Motive software and you want the recording of the hands to start at the same time, make sure this checkbox is on.  

Port: For Motive you will need to enable the Remote Trigger functionality inside Motive.

Then in the Manus Dashboard enable the Motive trigger and set the port 2 higher than your command port.

By default, this means your trigger port number will be 1515.

PeelCapture

Trigger: If you are using PeelCapture software and you want the recording of the hands to start at the same time, make sure this checkbox is on.

You will also needs the PeelCapture Plugin for MANUS Core 2. You can download this from our resource center.

Port: Here you can set the PeelCapture port.

Vicon Shogun

Trigger: If you are using Vicon Shogun software and you want the recording of the hands to start at the same time, make sure this checkbox is on.

Port: For Shogun you will need to enable the Triggered Capture functionality inside Shogun.

You can set your trigger port to a specific number, by default it is set to port 30.

Then in the Manus Dashboard also enable the Vicon Shogun trigger and set the port to the same number as in Shogun.

Qualisys

Trigger: If you are using Qualisys software and you want the recording of the hands to start at the same time, make sure this checkbox is on.

Port: By default, your trigger port number will be 8989.

Timecode

Timestamp data using timecode: This allows for using a timecode signal with your recordings.

Interface: Here you can choose the device you are plugged into. If you don’t see your device, you can refresh the list and try again.

Genlock: This setting allows you to turn on and off the Genlock functionality. By default, it’s turned on.

Keep interface alive: If you disconnect your device and you plug it in again, it will automatically reconnect.

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