Manus Core, our data-handling software. The central hub for all Manus products. Manus Core comes with free plugins for third-party software, which allows you to stream your data in realtime into your custom project in Unity, Unreal, MotionBuilder, or MVN Animate.
Powerful Tools rely on Core.
Manus Core comes with Manus Polygon, our free IK-solver software that enables fluid full-body motion within any virtual environment.
This system detects the finest nuances in human body motion resulting in truly realistic virtual characters, without the need for a motion-capture suit.
An easy-to-use and intuitive interface for managing, calibrating recording your performance data with ease.
Get started in less than a minute. With three simple gestures, the Manus gloves can be calibrated quickly and accurately.
With the click of a button, you can easily record finger data in Manus Dashboard, and directly export your recording as an FBX file.
Try some hand and finger sample data.
Compatible with all industry standards.
Streaming live data to native plugins Manus Core is capable of streaming real time to Unreal Engine, Unity, Motionbuilder and MVN Animate.
While FBX recordings can be directly opened in a variety of industry standard software packages like Maya and Cinema4D from Autodesk as well as VFX suite Houdini and the open source Blender package.
Including with Manus Core is and Software Development Kit (SDK) which allows incorporating the data stream into any workflow or software package.
Support for Manus Prime X Series Gloves
Real-time Full-body Manus Polygon Solver
Live Stream into Unreal
Live Stream into Unity
Custom Integrations through C++ SDK
Recording & Playback in Manus Core
SMTPE Timecode & Genlock Support
Live Stream into Motion Builder
Xsens MVN Integration
OptiTrack Motive 3 Integration