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"There are no buttons to learn or special movements to master, you just reach out and touch things like you would in real life. Removing that layer of abstraction that a controller introduces skyrockets the sense of presence."
David Jagneaux
Senior Editor
"There are no buttons to learn or special movements to master, you just reach out and touch things like you would in real life. Removing that layer of abstraction that a controller introduces skyrockets the sense of presence."
David Jagneaux
Senior Editor
"The haptics, with their Heath Robinson appearance, were equally impressive. Though the wireless gloves lack the machinery to stop your hands actually moving, the sensation of reaching out and grabbing something in a simulation is immeasurable improved by the gentle, or firm, tap on the fingertip."
Richard Speed
"The digital hand was perfectly tuned, every little wiggle and bend at the knuckle accurately portrayed on-screen with no lag."
Peter Graham
Senior Staff Writer
"The digital hand was perfectly tuned, every little wiggle and bend at the knuckle accurately portrayed on-screen with no lag."
Peter Graham
Senior Staff Writer
"We chose the MANUS Gloves due to the tight integration with Xsens, giving us a straightforward workflow for streaming hand and body tracking data into Unreal Engine as a single source, easy to work with and retarget to our characters for real-time animation."
The gloves were responsive and gratifying. Turning my hands into a fist, picking up the fireflies, tapping imaginary objects in virtual reality were all mirrored in virtual reality.
Lily Parsuethsut
Editor
The gloves were responsive and gratifying. Turning my hands into a fist, picking up the fireflies, tapping imaginary objects in virtual reality were all mirrored in virtual reality.
Lily Parsuethsut
Editor
Reach out, turn up your palms, wiggle your fingers - the initial moments of using Manus fulfill your basic expectations of what VR gloves should feel like.