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Adam Savage Tests the “Thing” from Netflix’s Wednesday — Powered by MANUS Gloves

October 29, 2025
Robotics
ENTERTAINMENT
Other Fields
XR/VR
Research

Adam Savage’s Tested is one of the most trusted YouTube channel, exploring making, engineering, and practical effects through hands-on projects and experiments.

In this special episode of Tested, Adam Savage joins Jesse Velez from Raptor House FX to explore a completely redesigned animatronic “Thing” hand, built for the promotion of Netflix’s Wednesday.

This new version introduces real-time remote puppeteering powered by MANUS Metagloves Pro, combining precision hand-tracking technology with expressive mechanical performance.

Background

Raptor House FX is a specialty design and fabrication studio serving clients in film, television, and live entertainment. The team has collaborated with Netflix over the past few years to bring Wednesday’s “The Thing” to life for in-person events and red-carpet appearances.

As Netflix prepared for the Wednesday Season 2 premiere, the production team aimed to elevate the red-carpet experience with a more lifelike and interactive version of “The Thing.”

Instead of functioning as a static prop, the goal was to make the character feel alive and capable of playful, spontaneous gestures that could interact naturally with guests and cameras.

Challenge

  • Human-like realism: The movements had to feel natural, fluid, and emotionally expressive — not robotic.
  • Wireless control: For live events, the hand needed to perform untethered, with no visible puppeteer or cables.
  • Rapid build timeline: From concept to premiere, the team had only three months, with one month of actual build time.
  • Reliability in public settings: The system had to perform reliably in a noisy, crowded, uncontrolled space while remaining quiet, stable, and responsive.

Solution: MANUS Metagloves Pro Brings Precision and Expression

“I did not expect it to be that responsive.”  — Adam Savage, Tested

At the heart of this setup was MANUS Metagloves Pro, providing millimeter-level accuracy, zero drift, and ultra-low latency hand tracking.

This precision allowed the puppeteer to map natural hand movements directly to the Alt Bionics Surge Hand, transforming a mechanical assembly into a believable, expressive character.

Key Advantages of MANUS Metagloves Pro

  • EMF-based tracking: Immune to occlusion and lighting variations, ensuring consistent control in any environment.
  • 25 DOF capture: High-resolution hand motion tracking, enabling nuanced gestures like pointing, waving, and grasping.
  • Ultra-low latency: Real-time response created the illusion of autonomous movement.
  • Production-ready integration: MANUS Core provided fast calibration and stable streaming into the prosthetic controller.

Behind the Scenes: The Complete Setup of “The Thing”

Here’s an overview of how “The Thing” was built:

Component Technology Function
Tracking & Control MANUS Metagloves Pro EMF-based finger tracking
Calibration & Streaming MANUS Core Real-time data processing
Actuation Alt Bionics Surge Hand 6-motor tendon drive
Connectivity RS-485 wireless Low-latency transmission
Power On-board battery Portable, untethered
Build Raptor House FX Custom skin and rigging

This seamless integration of real-time hand tracking and prosthetic control brought the beloved character to life, enabling dynamic, human-like expressions that went far beyond previous versions. According to Jesse Velez, the team is already developing Version 3 of “The Thing,” featuring enhanced finger splay and greater gesture range, building on the MANUS control pipeline that made this performance possible.

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