Adam Savage’s Tested is one of the most trusted YouTube channel, exploring making, engineering, and practical effects through hands-on projects and experiments.
In this special episode of Tested, Adam Savage joins Jesse Velez from Raptor House FX to explore a completely redesigned animatronic “Thing” hand, built for the promotion of Netflix’s Wednesday.
This new version introduces real-time remote puppeteering powered by MANUS Metagloves Pro, combining precision hand-tracking technology with expressive mechanical performance.
Raptor House FX is a specialty design and fabrication studio serving clients in film, television, and live entertainment. The team has collaborated with Netflix over the past few years to bring Wednesday’s “The Thing” to life for in-person events and red-carpet appearances.
As Netflix prepared for the Wednesday Season 2 premiere, the production team aimed to elevate the red-carpet experience with a more lifelike and interactive version of “The Thing.”
Instead of functioning as a static prop, the goal was to make the character feel alive and capable of playful, spontaneous gestures that could interact naturally with guests and cameras.
“I did not expect it to be that responsive.” — Adam Savage, Tested
At the heart of this setup was MANUS Metagloves Pro, providing millimeter-level accuracy, zero drift, and ultra-low latency hand tracking.
This precision allowed the puppeteer to map natural hand movements directly to the Alt Bionics Surge Hand, transforming a mechanical assembly into a believable, expressive character.
Here’s an overview of how “The Thing” was built:
This seamless integration of real-time hand tracking and prosthetic control brought the beloved character to life, enabling dynamic, human-like expressions that went far beyond previous versions. According to Jesse Velez, the team is already developing Version 3 of “The Thing,” featuring enhanced finger splay and greater gesture range, building on the MANUS control pipeline that made this performance possible.