MANUS Core 2.1 | The Viewport
Note: This article applies to both Prime 3 Haptic XR Gloves and Prime 3 Mocap Gloves
Note: This article applies to both Quantum Mocap Metagloves and Quantum XR Metagloves.
The Viewport
There are two views for the main viewport, Hands View and Scene View.
Hands View
![](https://cdn.prod.website-files.com/61f1346be9b2882b854a2ece/6422e53e7182cada984cb4c0_view-hands.png)
The Hands View has a Glove mode and a Data mode.
Default view and show where you can switch to Scene view
Glove View
![](https://cdn.prod.website-files.com/61f1346be9b2882b854a2ece/6422ddc8cfe71c5bf16f163e_hands-glove-view.png)
This view allows you to view your virtual hands. It uses a skeletal hand to best show all the bones in your hands.
Data View
![](https://cdn.prod.website-files.com/61f1346be9b2882b854a2ece/6422ddd56248a9522c5a911b_hands-data-view.png)
This view allows you to look at the ergonomics of your virtual hands. The top three green bars translate to the flexion of the individual joints (MCP/PIP/DIP). The bottom row translates to the abduction/adduction movement of each finger.
Haptics View
![](https://cdn.prod.website-files.com/61f1346be9b2882b854a2ece/6422dde0a07c8a26998cd35e_hands-haptics-view.png)
When Haptic gloves are used you can use this view to test and visualise all haptics. The slider helps you to set the intensity of the vibrations.
Scene View
![](https://cdn.prod.website-files.com/61f1346be9b2882b854a2ece/6422e54f3df242d317cd87c9_view-scene.png)
This view lets you look at an entire character with live tracking data being applied to it.
When no body-capture data is available (live or playback) your hands data will be applied to a static T-Pose for reference.